Help Center › Organizing & scaling
Clone and customize a skill
Availability: All plans. Requires read access; use-only skills can't be cloned.
Cloning turns a skill you can read into a skill you can edit: a full copy — content and files — that lands in your My Skills shelf, with attribution back to the source. It's the standard way to make a shared starting point your own.
Clone a skill
- Open the skill (or find it in the library) and choose Clone from the ⋯ menu.
- The copy opens in your editor as a new private draft you own.
- Customize it, then publish and share it like any skill you authored.
The clone records where it came from — source attribution is preserved — but from that moment the two skills live separate lives: changes to the original don't flow into your copy, and vice versa.
The three clone motions
- Start from a system skill. The public library's production-ready skills are meant to be cloned: take Agentman's version, make it your team's version. See where skills live.
- Fork a team skill. When your practice needs a variant of the team playbook — different jurisdiction, different client tier — clone it rather than negotiating edits to the original.
- Cross a workspace boundary — deliberately. Cloning into another workspace is how a generic playbook gets reused for a new client while each workspace keeps its own independent copy, permissions, and history.
What can't be cloned
Use-only skills. Cloning requires read access — if someone shared a skill with you use-only, its contents are exactly what they chose not to hand over, so clone (like export) is hidden. See use-only sharing.
Availability
All plans. Cloning requires read access or better to the source skill.